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3.6 Introducting to concept of digital literacies and the 5 C's

The expanding role of digital media in children’s lives has been an increasingly important issue for education for the last twenty years.Research often finds that teaching literacies in schools…

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3.3b Past, present, and future of videogames

Last week we were introduced to the National Videogames Museum in Sheffield and their Education Director Leah Dungay explained the importance of preserving the history of videogames and their role in…

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1.11 Minecraft - A Parent and Folklorist Perspective

In this video we hear from Dr Cath Bannister, a folklorist, who first tell us about her own children’s enjoyment of Minecraft and then shares an example of children playing their own fantasy…

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Teaching Digital Literacy: Videogames in Education Trailer

Dive into the fascinating world of videogames in education and discover the positive impact games can have on children’s learning. The full course on FutureLearn is available here.

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2.5 Building charcters and avatars

As we have seen, videogame players invest a lot of time in their characters and see avatars as a representation of themselves in digital spaces, but what work goes into designing those characters and…

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4.2 The cultural legacy of videogames

Last week we were introduced to the National Videogames Museum in Sheffield and their Education Director Leah Dungay explained the importance of preserving the history of videogames and their role in…

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3.15 Creating videogames using computational thinking and a maker mindset

A makerspace is a physical location in a school, workplace or community that gives the public access to tools and equipment to help them develop maker mindsets.In this video, the University of…

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3.11 Developing Games - a Creative Process

Coding skills and technical knowhow are key components of videogame design but they must sit alongside the primary force, which is creativity.In this video, we hear from Greg Lobanov, who is an…

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2.14 Intro to Worldbuilders

The Worldbuilders project is a two-year action research programme from the National Videogames Museum and the Maker{Futures} programme at the University of Sheffield aimed at increasingly confidence…

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2.13a Case study using Twine

Twine is an open-source piece of software than be used to create interactive and non-linear stories using very basic coding and a user-friendly interface.In this video, Leah Dungay from the National…

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4.6 Videogame design - a changing industry

For many years it was the perception that videogame were mostly designed by, and for the enjoyment of, men. Specifically, what you would call nerds or geeks. However, this is no longer the case and…

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4.5a The videogames industry

Finding employment in the game industry is an extremely competitive business, especially if you don’t have the means to experience to create a portfolio or get work experience. This can lead to…

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4.5b Getting started in the games industry

Finding employment in the game industry is an extremely competitive business, especially if you don’t have the means to experience to create a portfolio or get work experience. This can lead to…

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4.19 End of course summary

Congratulations, you have reached the end of the week, and of the course. We hope you enjoyed taking part as much as we did creating it.In this final video, Fiona says goodbye and reflects on the…

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4.1 Welcome to the week - are videogames for everyone

Last week we looked at literacy and learning and how videogames can teach children essential digital skills for the 21st century.In this, our final week, we will examine who gets to make videogames…

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3.17 End of week summary

Well done on reaching the end of the third week of Teaching Digital Literacy: Videogames in Education.In this short video, Fiona reviews the week’s key topics and looks ahead to what is coming…

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