Search for tag: "digital"

Core and Enhanced Showcase - 29 March 2023

Digital Experience is one of three priorities within the Education Pillar of the University Vision statement. View this online showcase which show examples of Core and Enhanced Digital Experiences…

From  James Little 0 likes 48 plays 0  

Creating Digital Communities through Creative Media 2023 Digital Artefact

The landscape in which we present, analyse and consume information is ever changing, this video outlines the role of Creative Media as an integral part of future proofing modules and creating further…

From  Jack Clayton 2 likes 28 plays 0  

Elevate Workshop: Digital Education Core & Enhanced Symposium 29 Nov 2022

Digital Experience is one of three priorities within the Education Pillar of the University Vision statement. This online symposium showcased examples of Core and Enhanced Digital Experiences from…

From  James Little 0 likes 96 plays 0  

Digital accessibility: what is it and why is it important?

Learn about digital accessibility and why it is is beneficial to more people than you might expect. Get some practical tips on how you can make your resources more accessible for all of your…

From  Digital Learning Team 3 likes 305 plays 0  

Wooclap: create and run an interactive classroom event

Find out how to create a Wooclap event via wooclap.com, including how to create questions and add presentation slides, then how to launch and run the event itself. Additionally, find out how to…

From  Digital Learning Team 0 likes 267 plays 0  

3.6 Introducting to concept of digital literacies and the 5 C's

The expanding role of digital media in children’s lives has been an increasingly important issue for education for the last twenty years.Research often finds that teaching literacies in schools…

From  Matty Phillips 0 likes 6 plays 0  

3.3b Past, present, and future of videogames

Last week we were introduced to the National Videogames Museum in Sheffield and their Education Director Leah Dungay explained the importance of preserving the history of videogames and their role in…

From  Matty Phillips 0 likes 19 plays 0  

1.11 Minecraft - A Parent and Folklorist Perspective

In this video we hear from Dr Cath Bannister, a folklorist, who first tell us about her own children’s enjoyment of Minecraft and then shares an example of children playing their own fantasy…

From  Matty Phillips 0 likes 9 plays 0  

Teaching Digital Literacy: Videogames in Education Trailer

Dive into the fascinating world of videogames in education and discover the positive impact games can have on children’s learning. The full course on FutureLearn is available here.

From  Matty Phillips 0 likes 38 plays 0  

2.5 Building charcters and avatars

As we have seen, videogame players invest a lot of time in their characters and see avatars as a representation of themselves in digital spaces, but what work goes into designing those characters and…

From  Matty Phillips 0 likes 8 plays 0  

4.2 The cultural legacy of videogames

Last week we were introduced to the National Videogames Museum in Sheffield and their Education Director Leah Dungay explained the importance of preserving the history of videogames and their role in…

From  Matty Phillips 0 likes 12 plays 0  

3.15 Creating videogames using computational thinking and a maker mindset

A makerspace is a physical location in a school, workplace or community that gives the public access to tools and equipment to help them develop maker mindsets.In this video, the University of…

From  Matty Phillips 0 likes 10 plays 0  

3.11 Developing Games - a Creative Process

Coding skills and technical knowhow are key components of videogame design but they must sit alongside the primary force, which is creativity.In this video, we hear from Greg Lobanov, who is an…

From  Matty Phillips 0 likes 17 plays 0  

2.14 Intro to Worldbuilders

The Worldbuilders project is a two-year action research programme from the National Videogames Museum and the Maker{Futures} programme at the University of Sheffield aimed at increasingly confidence…

From  Matty Phillips 0 likes 9 plays 0  

2.13a Case study using Twine

Twine is an open-source piece of software than be used to create interactive and non-linear stories using very basic coding and a user-friendly interface.In this video, Leah Dungay from the National…

From  Matty Phillips 0 likes 15 plays 0  

4.6 Videogame design - a changing industry

For many years it was the perception that videogame were mostly designed by, and for the enjoyment of, men. Specifically, what you would call nerds or geeks. However, this is no longer the case and…

From  Matty Phillips 0 likes 14 plays 0