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Digital Experience is one of three priorities within the Education Pillar of the University Vision statement. View this online showcase which show examples of Core and Enhanced Digital Experiences…
Optional Metadata - Department
APSE
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The landscape in which we present, analyse and consume information is ever changing, this video outlines the role of Creative Media as an integral part of future proofing modules and creating further…
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Digital Experience is one of three priorities within the Education Pillar of the University Vision statement. This online symposium showcased examples of Core and Enhanced Digital Experiences from…
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Learn about digital accessibility and why it is is beneficial to more people than you might expect. Get some practical tips on how you can make your resources more accessible for all of your…
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Find out how to create a Wooclap event via wooclap.com, including how to create questions and add presentation slides, then how to launch and run the event itself. Additionally, find out how to…
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The expanding role of digital media in children’s lives has been an increasingly important issue for education for the last twenty years.Research often finds that teaching literacies in schools…
Optional Metadata - Department
Education
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Last week we were introduced to the National Videogames Museum in Sheffield and their Education Director Leah Dungay explained the importance of preserving the history of videogames and their role in…
Optional Metadata - Department
Education
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In this video we hear from Dr Cath Bannister, a folklorist, who first tell us about her own children’s enjoyment of Minecraft and then shares an example of children playing their own fantasy…
Optional Metadata - Department
Education
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Dive into the fascinating world of videogames in education and discover the positive impact games can have on children’s learning. The full course on FutureLearn is available here.
Optional Metadata - Department
Education
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As we have seen, videogame players invest a lot of time in their characters and see avatars as a representation of themselves in digital spaces, but what work goes into designing those characters and…
Optional Metadata - Department
Education
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Last week we were introduced to the National Videogames Museum in Sheffield and their Education Director Leah Dungay explained the importance of preserving the history of videogames and their role in…
Optional Metadata - Department
Education
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A makerspace is a physical location in a school, workplace or community that gives the public access to tools and equipment to help them develop maker mindsets.In this video, the University of…
Optional Metadata - Department
Education
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Coding skills and technical knowhow are key components of videogame design but they must sit alongside the primary force, which is creativity.In this video, we hear from Greg Lobanov, who is an…
Optional Metadata - Department
Education
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The Worldbuilders project is a two-year action research programme from the National Videogames Museum and the Maker{Futures} programme at the University of Sheffield aimed at increasingly confidence…
Optional Metadata - Department
Education
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Twine is an open-source piece of software than be used to create interactive and non-linear stories using very basic coding and a user-friendly interface.In this video, Leah Dungay from the National…
Optional Metadata - Department
Education
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For many years it was the perception that videogame were mostly designed by, and for the enjoyment of, men. Specifically, what you would call nerds or geeks. However, this is no longer the case and…
Optional Metadata - Department
Education
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