Teaching Digital Literacy: Videogames in Education
Dive into the fascinating world of videogames in education and discover the positive impact games can have on children’s learning.
03:50
3.6 Introducting to concept of digital literacies and the 5 C's
08:24
3.3b Past, present, and future of videogames
04:32
1.11 Minecraft - A Parent and Folklorist Perspective
02:00
Teaching Digital Literacy: Videogames in Education Trailer
08:51
2.5 Building charcters and avatars
06:48
4.2 The cultural legacy of videogames
08:04
3.15 Creating videogames using computational thinking and a maker mindset
07:23
3.11 Developing Games - a Creative Process
02:01
2.14 Intro to Worldbuilders
08:04
2.13a Case study using Twine
06:30
4.6 Videogame design - a changing industry
06:28
4.5a The videogames industry
06:08
4.5b Getting started in the games industry
02:31
4.19 End of course summary
01:16
4.1 Welcome to the week - are videogames for everyone
01:31
3.17 End of week summary
01:32
3.1 Intro to the week - a focus on literacy and learning
01:31
2.15 End of week summary
02:00
2.1 Welcome to the week
01:35
1.18 End of week
03:26
1.1 Introduction to the course
07:05
3.16 Introducing Agent Asha: An interview with Sophie Deen
07:46
1.2 Videogame Biographies
06:40
3.3a Introducing the NVM and it's educational function
07:36
4.14 Augmented Realities and newly playful spaces: a case study of Pokemon Go
05:05
4.17 Entering Storyland: Onboarding, immersion and embodiment in Virtual Reality games.
07:08
4.13 What is the Future of Videogames
01:08
2.13b Case Study Using Twine
04:29
1.9b The Minecraft Club - playing video games at school - Free the Sheep and Comics as rese...
06:03
2.1 Videogames in fiction: Chris Edge on Escape Room
08:17
1.8 What is Minecraft
03:33
1.5 Catgorise different types of digital play
06:37
1.13 An introduction to CRESST an a focus on conflict
04:11
4.16 Introducing VR and Storyland
02:03
4.9 Recommended games for Diversity
08:06
4.8 Videogames and Representation
08:14
3.5 Case Study: Videogames in museums
07:09
2.4 Designing Avatars
03:43
3.13 Young people and coding
04:29
1.17 Videogames and friendships
05:32
1.9a The Minecraft Club; playing videogames at school
Dive into the fascinating world of videogames in education and discover the positive impact games can have on children’s learning.